Large City: Lyoströ-hjebe Qo̠

Lyoströ-hjebe Qo̠

Lyoströ-hjebe Qo̠
Example Wood Elven architecture.
StateCovenent of Irus
ProvenceDrandrabet Deanery
Sub ProvenceTi̽ǟf Parish
RegionËdêsê-inë Heathland
Founded1477
Community LeaderMaster Thrigga Khorva
Area272 km2 (108 mi2)
Average Yearly Temp17°C (62°F)
Average Elevation4992 m (16377 ft)
Average Yearly Precipitation142 cm/y (55 in/y)
Population64772
Population Density238 people per km2 (599 people per mi2)
Town AuraChronomancy
Naming
Native nameLyoströ-hjebe Qo̠
Pronunciation/ˈljostro˞/ /ˈhjebe/
Direct Translation[flour] [hunger]
Translation[Not Yet Translated]

Lyoströ-hjebe Qo̠ (/ˈljostro˞/ /ˈhjebe/ [flour] [hunger]) is a subtropical Large City located in Ti̽ǟf Parish, Drandrabet Deanery, within the Covenent of Irus.

The name Lyoströ-hjebe Qo̠ is derived from the Wood Elvish language, as Lyoströ-hjebe Qo̠ was founded by Cebukno Sozrereth, who was culturaly Wood Elven.

Climate

Lyoströ-hjebe Qo̠ has a yearly average temperature of 17°C (62°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cold 9°C (48°F). Lyoströ-hjebe Qo̠ receives an average of 142 cm/y (55 in/y) of precipitation, most of which comes in the form of rain during the spring. Lyoströ-hjebe Qo̠ covers an area of nearly 272 km2 (108 mi2), and an average elevation of 4992 m (16377 ft) above sea level.

Overview

Lyoströ-hjebe Qo̠ was founded durring the late 16th century in winter of the year 1477, by Cebukno Sozrereth. The establishment of Lyoströ-hjebe Qo̠ was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Cebukno Sozrereth struck deals with nearby nations and communities to establish Lyoströ-hjebe Qo̠ as a prison colony.

Lyoströ-hjebe Qo̠ was built using the conventions of Wood Elven durring the late 16th century. Naturaly, all settlmentss have their own look to them, and Lyoströ-hjebe Qo̠ is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Lyoströ-hjebe Qo̠ is buildings are arranged arround a network of restrictive cobblestone streets which form a diagonal shaped grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The city is the proud owner of a thick set of fortified walls fashioned from querried stone blocks. While not up to snuff for a fort or castle wall, the city's walls are naturaly much larger than those of forts or castles. Therefore, the construction such a wall is most expencive. Lyoströ-hjebe Qo̠'s buget focused wall would serve its community well in battle in spite of looking unimpressive compared to castles and fortresses. Lyoströ-hjebe Qo̠'s top tier civilian fortifications are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

Lyoströ-hjebe Qo̠ has the unmistakable air of a city on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Lyoströ-hjebe Qo̠ ’s existence has dried up and the city is drifting down the stream of history as it dries up. On top of this is an unmistakable feeling that Lyoströ-hjebe Qo̠ is in this condition because there is something terribly wrong with the city. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine which makes you worry someone might stab you in a dark ally for your boots. It’s not filthy, or dark, but the smiles seem strained, the locals seem to glare daggers in eachothers backs a little too much, and everyone is armed at all times. You may want to keep an eye on your valuables, and make sure you don’t wind up in any position of power. Regardless, you do not feel it would be wise to remain in Lyoströ-hjebe Qo̠ long.

Civic Infrastructure

Lyoströ-hjebe Qo̠ possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Lyoströ-hjebe Qo̠ has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Lyoströ-hjebe Qo̠ has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Lyoströ-hjebe Qo̠. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Lyoströ-hjebe Qo̠'s parks.

Lyoströ-hjebe Qo̠ has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Lyoströ-hjebe Qo̠.

Lyoströ-hjebe Qo̠ has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Lyoströ-hjebe Qo̠ has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Lyoströ-hjebe Qo̠ has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Lyoströ-hjebe Qo̠ has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Lyoströ-hjebe Qo̠ has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Lyoströ-hjebe Qo̠ has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Lyoströ-hjebe Qo̠ has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Lyoströ-hjebe Qo̠'s public wards, blessings, and other arcane systems.

Lyoströ-hjebe Qo̠ has an Scientific Academy which provides higher education in the natural sciences.

Lyoströ-hjebe Qo̠ possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Lyoströ-hjebe Qo̠'s grid is powered by an arcane means.

Lyoströ-hjebe Qo̠ possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Lyoströ-hjebe Qo̠ has a first rate hospital which caters to anyone in need of long term medical care.

Lyoströ-hjebe Qo̠ has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Lyoströ-hjebe Qo̠ has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Lyoströ-hjebe Qo̠'s natural decorations nor waterways.

Lyoströ-hjebe Qo̠ has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Lyoströ-hjebe Qo̠ has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Lyoströ-hjebe Qo̠ has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Lyoströ-hjebe Qo̠ is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Lyoströ-hjebe Qo̠'s bank was built using a different architectural style from the rest of the town. The style used embraces individualism and experimentation. It emerged as a movement against traditional, classical styles and sought to make buildings dynamic and fun while breaking the rules. The style incorporated elements of previous architectural styles in exaggerated and whimsical ways. Traditional, conservative leanings were void in this era, with most scholars of architecture agreeing it was a time of “anything goes.”.

Due to the actions of local Kami, autumn is short in Lyoströ-hjebe Qo̠.

The Butterfly/Moth near Lyoströ-hjebe Qo̠ are known to be a mutant strain of the creature.

Lyoströ-hjebe Qo̠'s citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves bloodletting to channel Augury energies of tier 3 via divine sermons.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 136
  • Farmers: 175
  • Farm Laborer: 340
  • Hunters: 259
  • Milk Maids: 170
  • Ranchers: 85
  • Ranch Hands: 177
  • Shepherds: 179
    • Farmland: 259735 m2
    • Cattle and Similar Creatures: 16193
    • Poultry: 194316
    • Swine: 12954
    • Sheep: 647
    • Goats: 129
    • Horses, Mounts, and Beasts of Burden: 6477

Craftsmen

  • Arms and Toolmakers: 122
  • Blacksmiths: 157
  • Bookbinders: 79
  • Buckle-makers: 86
  • Cabinetmakers: 157
  • Candlemakers: 202
  • Carpenters: 212
  • Clothmakers: 175
  • Coach and Harness Makers: 70
  • Coopers: 175
  • Copper, Brass, Tin, Zinc, and Lead Workers: 95
  • Copyists: 62
  • Cutlers: 54
  • Fabricworkers: 154
  • Farrier: 446
  • Furriers: 41
  • Glassworkers: 223
  • Gunsmiths: 148
  • Harness-Makers: 61
  • Hatters: 123
  • Hosiery Workers: 47
  • Jewelers: 73
  • Leatherwrights: 166
  • Locksmiths: 64
  • Matchstick makers: 101
  • Musical Instrument Makers: 93
  • Painters, Structures and Fixtures: 84
  • Paper Workers: 89
  • Plasterers: 91
  • Pursemakers: 107
  • Roofers: 70
  • Ropemakers: 64
  • Rugmakers: 62
  • Saddlers: 119
  • Scabbardmakers: 159
  • Scalemakers: 68
  • Scientific, Surgical, and Optical Instrument Makers: 41
  • Sculptors, Structures and Fixtures: 63
  • Shoemakers: 62
  • Soap and Tallow Workers: 212
  • Tailors: 350
  • Tanners: 81
  • Upholsterers: 93
  • Watchmakers: 86
  • Weavers: 179
  • Whitesmiths: 52

Merchants

  • Adventuring Goods Retellers: 44
  • Arcana Sellers: 44
  • Beer-Sellers: 89
  • Booksellers: 104
  • Butchers: 179
  • Chandlers: 157
  • Chicken Butchers: 163
  • Entrepreneurs: 67
  • Fine Clothiers: 179
  • Fishmongers: 154
  • Florists: 39
  • Potion Sellers: 106
  • Resellers: 281
  • Spice Merchants: 88
  • Wine-sellers: 137
  • Wheelwright: 104
  • Woodsellers: 62

Service workers

  • Bakers: 340
  • Barbers: 315
  • Coachmen: 93
  • Cooks: 281
  • Doctors: 139
  • Gamekeepers: 99
  • Grooms: 55
  • Hairdressers: 231
  • Healers: 177
  • Housekeepers: 202
  • Housemaids: 359
  • House Stewards: 185
  • Inns: 59
  • Laundry maids: 127
  • Maidservants: 208
  • Nursery Maids: 117
  • Pastrycooks: 208
  • Restaurateur: 269
  • Tavern Keepers: 231

Specialized Laborer

  • Ashworkers: 91
  • Bleachers: 61
  • Chemical Workers: 37
  • Coal Heavers: 134
  • In-Town Couriers: 150
  • Long Haul Couriers: 150
  • Dockyard Workers: 143
  • Gas Workers: 31
  • Hay Merchants: 53
  • Leech Collectors: 156
  • Millers: 157
  • Miners: 154
  • Oilmen and Polishers: 101
  • Postmen: 147
  • Pure Finder: 86
  • Skinners: 196
  • Sugar Refiners: 37
  • Tosher: 109
  • Warehousemen: 231
  • Watercarriers: 136
  • Watermen, Bargemen, etc.: 202

Skilled Laborers

  • Accountants: 81
  • Alchemist: 100
  • Clerk: 132
  • Dentists: 65
  • Educators: 187
  • Engineers: 92
  • Gardeners: 65
  • Mages: 47
  • Plumbers: 69
  • Pharmacist: 74
  • Professors: 28
  • Scientists: 47
  • Wizards: 28

Civil Servants

  • Adventurers: 62
  • Bankers: 91
  • Civil Clerks: 140
  • Civic Iudex: 72
  • Consultants: 42
  • Exorcist: 154
  • Fixers: 78
  • Kami Clerk: 116
  • Landlords: 123
  • Lawyers: 78
  • Legend Keepers: 101
  • Militia Officers: 404
  • Monks, Monastic: 202
  • Monks, Civic: 185
  • Historian, Oral: 134
  • Historian, Textual: 81
  • Policemen, Sheriffs, etc.: 150
  • Priests: 269
  • Rangers: 89
  • Rat Catchers: 103
  • Scholars: 106
  • Spiritualist: 119
  • Slayers: 36
  • Storytellers: 244
  • Military Officers: 223

Cottage Industries

  • Brewers: 179
  • Comfort Services: 259
  • Enchanters: 71
  • Herbalists: 74
  • Jaminators: 196
  • Needleworkers: 196
  • Potters: 111
  • Preserve Makers: 185
  • Quilters: 98
  • Seamsters: 381
  • Spinners: 202
  • Tinker: 71
  • Weaver: 170

Artists

  • Actors: 71
  • Architects: 25
  • Bards: 104
  • Costumers: 39
  • Dancers: 78
  • Drafters: 43
  • Engravers: 51
  • Fine Furniture Carpenters: 32
  • Glaziers: 68
  • Inlayers: 64
  • Musicians: 190
  • Painters, Art: 34
  • Playwrights: 66
  • Sculptors, Art: 56
  • Wood Carvers: 249
  • Writers: 231

Produce Industries

  • Butter Churners: 231
  • Canners: 190
  • Cheesmakers: 239
  • Ice Merchants: 28
  • Millers: 127
  • Picklers: 104
  • Smokers: 85
  • Stockmakers: 74
  • Tobacconists: 109
  • Tallowmakers: 147

24502 of Lyoströ-hjebe Qo̠'s population work within a Foundational Occupation.

38327 of Lyoströ-hjebe Qo̠'s population do not work in a formal occupation, but do contribute to the local economy. 1943 (3%) are noncontributers.

Points of Interest

POI

History

Lyoströ-hjebe Qo̠ used to be much richer, but something happened in the last (15922 % 6)+1 years to crush its source of prosperity. Different factions of the community might be trying to grasp at the remaining dregs of wealth, others might try to restart the failed industry, and some might look for a new livelihood. Any group or entity thought responsible for the collapse is likely to be treated very harshly, and some locals might find profit in shifting the blame to their enemies.

The the a crown of Wild Magic, an a crown imbued with notable amounts of Wild Magic energies was created near Lyoströ-hjebe Qo̠ by in time immemorial, reportedly some time during the late 2nd century.

History